Product Design, UX, and Interface Foundations

TRACK

Design usable product interfaces by tracing user pressure, system state, navigation, feedback, hierarchy, product promise, and reusable interaction patterns.

How do I turn a product promise and a pressured user task into an interface whose structure, feedback, hierarchy, and reusable patterns make the next safe action clear?

8 lessons

Continues to Industrial Design, Physical Products, and Materials/ Visual Systems, Typography, and Editorial Design

LESSONS

  1. 001
    [TODO]
  2. 002
    [TODO]
  3. 003
    [TODO]
  4. 004
    [TODO]
  5. 005
    [TODO]
  6. 006
    [TODO]
  7. 007
    [TODO]
  8. 008
    [TODO]

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