Product Design, UX, and Interface Foundations
TRACK
Design usable product interfaces by tracing user pressure, system state, navigation, feedback, hierarchy, product promise, and reusable interaction patterns.
How do I turn a product promise and a pressured user task into an interface whose structure, feedback, hierarchy, and reusable patterns make the next safe action clear?
8 lessons
Industrial Design, Physical Products, and Materials/ Visual Systems, Typography, and Editorial Design
LESSONS
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001[TODO]
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002[TODO]
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003[TODO]
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004[TODO]
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005[TODO]
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006[TODO]
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007[TODO]
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008Capstone: Redesign a Tool Surface CAPSTONE[TODO]